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Class | Dragonmark | (General) | Favor | Inherent | Metamagic | Racial | Deity | ||||||||||||||||||||||||||||||||||||||||||||||||
Epic | Past Life | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Epic | Destiny | Legendary | Heroic | Racial | Epic | Iconic |
Contents
- 1 Epic Past Life Feats
- 1.1 Arcane sphere
- 1.2 Divine sphere
- 1.3 Martial sphere
- 1.4 Primal sphere
- 1.5 Epic Completionist
Any Level 30 character, Heroic or Iconic, can choose to undergo Epic Reincarnation for an Epic Past Life.
Epic Past Life Feats[edit]
Unlike Heroic Past Life Feats, there is only one kind of Epic Past Life Feat, but every Epic Past Life Feat has both an Active and a Passive component.
- "<ED Sphere> Past Life Stance:" is toggled on or off, with only 1 active stance allowed per Epic Destiny Sphere.
- "Passive Bonus:" is active continuously, and stacks up to 3 times with itself
- The Passive Bonus stacks with similar or same bonuses from other sources, including other Past Life Feats
- With 3 stacks of each past life and 4 past lives per sphere, there is a maximum of 12 stacks of the Passive Bonus from that sphere, with the current exception of the Arcane and Martial Spheres, which currently have 5 past lives and 15 maximum stacks.
During the Epic Reincarnation process you choose one Epic Past Life feat. Your choice is not restricted based on your class nor which Destinies you are using.
If you Epic Reincarnate a second, third, etc. time, you keep your old Past Life feat(s) from your previous incarnation(s), and add another from your chosen sphere from this life. Each feat can be stacked up to three times.
Arcane sphere[edit]
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
Energy Criticals | Active, Arcane Epic Past Life stancePassive bonus | Arcane Past Life Stance: 3% Critical Chance with Acid, Cold, Electric, Fire, and Sonic Spells per stack of this past life.Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life. | ||
Enchant Weapon | Active, Arcane Epic Past Life stancePassive bonus | Arcane Past Life Stance: Your mainhand equipped weapon gains +1 enhancement bonus per Enchant Weapon past life feat. Note: This bonus stacks with other enhancement bonus effects such as the Enchant Weapons spell. | ||
Arcane Alacrity | Active, Arcane Epic Past Life stancePassive bonus | Arcane Past Life Stance: Cooldowns on your spells are reduced by 3%. Additional stacks of Arcane Alacrity past life increases this to 6% and then 10%.Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life. | ||
Ancient Knowledge | Active, Arcane Epic Past Life stancePassive bonus | Arcane Past Life Stance: +3 MRR per stack of this past life.Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life. | ||
Eclipse Power | Active, Arcane Epic Past Life stancePassive bonus | Arcane Past Life Stance: +1 Spell Penetration per stack of this Past Life.Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life. |
- While possessing all 15 Arcane Epic Past Life Feats, you gain a total 15% Absorption of Acid, Cold, Electric, and Fire damage. You can also choose to activate one of the following bonuses: 9% Crit chance with Acid/Cold/Electric/Fire/Sonic spells, +3 Main hand weapon enhancement, 10% spell cooldown reduction, +9 MRR, or +3 Spell Penetration
Divine sphere[edit]
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
Power Over Life and Death | Active, Divine Epic Past Life stancePassive bonus | Divine Past Life Stance: +10 Positive and +10 Negative Energy Spell Power per stack of this Past Life.Passive Bonus: +3 PRR per stack of this Past Life. | ||
Brace | Active, Divine Epic Past Life stancePassive bonus | Divine Past Life Stance: +1 to all Saving Throws per stack of this Past Life.Passive Bonus: +3 PRR per stack of this Past Life. | ||
Block Energy | Active, Divine Epic Past Life stancePassive bonus | Divine Past Life Stance: While blocking, +10% damage absorption against Acid, Cold, Electric and Fire damage, per stack of this Past Life. Note: Blocking does not require having a shield equipped. | ||
Ancient Blessings | Active, Divine Epic Past Life stancePassive bonus | Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)Passive Bonus: +3 PRR per stack of this Past Life. |
- While possessing all 12 Divine Epic Past Life Feats, you gain a total of 36 PRR. You can also choose to activate one of the following bonuses: +30 Positive and Negative Spell Power, +3 to all Saving Throws, +30% absorption to Acid/Cold/Electric/Fire damage while blocking, or +15 Positive/Negative/Repair Healing Amplification.
Martial sphere[edit]
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
Doublestrike (feat) | Active, Martial Epic Past Life stancePassive bonus | Martial Past Life Stance: +3% Doublestrike per stack of this Past Life.Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels. | ||
Skill Mastery | Active, Martial Epic Past Life stancePassive bonus | Martial Past Life Stance: +1 to all skills per stack of this Past Life.Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels. | ||
Fortification (feat) | Active, Martial Epic Past Life stancePassive bonus | Martial Past Life Stance: +10% Fortification per stack of this Past Life.Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels. | ||
Ancient Tactics | Active, Martial Epic Past Life stancePassive bonus | Martial Past Life Stance: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels. | ||
Trap Damage Absorption | Active, Martial Epic Past Life stancePassive bonus | Martial Past Life Stance: +3% Trap Damage Absorption per stack of this Past Life feat.Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels. |
- While possessing all 15 Martial Epic Past Life Feats, you gain a total 30 AC at level 1, increased to 45 at level 10, 60 at level 20, and 75 at level 30. . You can also choose to activate one of the following bonuses: +9% Doublestrike, +3 to all skills, +30% Fortification, +6 to Tactics DCs and +3 to Assassinate DCs, or +9% Trap Damage Absorption.
Primal sphere[edit]
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
Doubleshot (feat) | Active, Primal Epic Past Life stancePassive bonus | Primal Past Life Stance: +3% Doubleshot per stack of this Past Life.Passive Bonus: +3 maximum HP and +4 per ten character levels. | ||
Fast Healing | Active, Primal Epic Past Life stancePassive bonus | Primal Past Life Stance: Each minute you heal with positive energy, 5 HP + 5 HP per every 5 character levels. Healing is doubled (two ticks every minute) and tripled (three ticks every minute) with two or three stacks of this Past Life. Spellpower appears to have no effect on this.DDO Forums)Passive Bonus: +3 maximum HP and +4 per ten character levels. | ||
Colors of the Queen | Active, Primal Epic Past Life stancePassive bonus | Primal Past Life Stance: Your unarmed, melee, and ranged attacks and spells have a 7% chance to produce a random effect. This triggers at most once every 30 seconds. Additional stacks of this past life reduce the triggered effect cooldown to 20 seconds and then 10 seconds. (Most of the random effects are extra damage or debuffs on the enemy you hit.) Note: This effect stacks with Shiradi Champion's Double Rainbow (source: Developer Vargouille). | ||
Ancient Power | Active, Primal Epic Past Life stancePassive bonus | Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.Passive Bonus: +3 maximum HP and +4 per ten character levels. |
- While possessing all 12 Primal Epic Past Life Feats, you gain a total of 36 maximum HP at level 1, increased to 84 at level 10, 132 at level 20, and 180 at level 30. Y. You can also choose to activate one of the following bonuses: +9% Doubleshot, 5HP +5HP/level healing 3 times a minute, a 7% chance for random effects from attacks and spells at most once every 10 seconds, +6 to Attack and +6 Damage in Two Handed Fighting Style
Epic Completionist[edit]
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
Epic Completionist | Passive | You gain another Destiny Point. You will also earn additional copies of Epic Completionist every 12 Epic Past Lives you earn thereafter. | 12 epic past lives. |
- If maxed, you can earn up to 4 Destiny Points.
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